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Q&A

104 questions

Q1
Q

I mulliganed during game setup, but I still don't have a single character card with a power cost of 0 in my hand.

A

Even without a power cost 0 character card in your hand, you set up the game by placing a character card with a power cost of 1 or more, an enchant card or an area enchant card face down in the battle zone.
If you set an enchant or area enchant card, it goes to the power charger or abyss "immediately" when the game starts, and its effect can't be used even if its power cost is 0. Your attack this turn (turn 1) counts as 0, so you take your opponent's attack as it is.

Q2
Q

In what order are card effects resolved during a turn?

A

Effects without a specified timing take effect at the "Character/enchant/area enchant effects" step.
Effects are resolved starting with the priority player (the player whose side the medal on the Chronos is on), and players may choose the order their own effects take effect in.

Q3
Q

An area enchant card was already in set zone C, and I set another area enchant card while preparing for the turn.
Does the effect of the area enchant card that was already out take effect?

A

Generally, no.
If you set a new area enchant card while one is already out, they're swapped at the area enchant swap step after the turn starts. After that, only the newly set area enchant card's effect takes effect, if it can be used.
If an effect's timing is before the card swap, the area enchant card that was already out has its effect resolved, then the cards are swapped, and then the newly set area enchant card's effect is resolved.

Q5
Q

I lost the battle last turn, but I don't want to set 2 cards this turn.

A

A player who lost the previous turn may play up to 2 cards from their hand the next turn, but if you don't want to play 2, you can put just 1 card in the set zone. (You must always set at least 1.)
In this case you played 1 card from your hand, so you also draw 1 card from your deck at the end of the turn.

Q6
Q

Do I need to discard power (cards with SEND TO POWER) from my power charger each time I use a card with a power cost?

A

No. Using a card that needs power doesn't mean discarding cards from your power charger.
Cards in the power charger aren't moved unless a specific effect moves them, and their power (SEND TO POWER) keeps adding up.

Q7
Q

Is the power (SEND TO POWER) in the power charger counted separately for characters, enchants and area enchants?

A

No. The total SEND TO POWER of every card in the power charger, whatever its type, is the total power that player has.

Q8
Q

With a total of 5 power (SEND TO POWER) in my power charger, I set 2 cards: a power cost ★5 character card and a power cost ★4 enchant card.
Do both of their effects take effect?

A

Yes, both cards' effects take effect.
Even when you set 2 cards while preparing for the turn, power costs aren't added together. Each card is checked on its own.

Q9
Q

I set an area enchant card without enough power for its cost. Does its effect take effect?

A

No, it doesn't.
However, its clock still counts when the Chronos is moved, and it's still swapped into set zone C at the area enchant swap.
While its power cost isn't met, it isn't put in the power charger or abyss even when the conditions for that are met, and it stays in set zone C unless it's swapped out.
Once enough power has built up, its effect can take effect.

Q10
Q

An area enchant card I just set, with its power cost met, met the conditions for being put in the power charger or abyss before its effect was used.
Does its effect take effect?

A

If it says it's put in the power charger or abyss "at the end of the turn", its effect can be used that turn.
If it says "immediately", or doesn't give a timing, it's put in the power charger or abyss as soon as the conditions are met, even before its effect takes effect.

Q11
Q

Having lost the battle last turn, I set 2 area enchant cards in the set zone.
How is this resolved?

A

Both cards' clocks count, so time moves forward by both at the start of the turn.
Then, if an area enchant card is already in set zone C, it's put in the power charger or abyss, and the area enchant card set in set zone A moves to set zone C and has its effect resolved, if it can be used.
The other area enchant card, set in set zone B, doesn't have its effect resolved and is put in the power charger or abyss at the end of the turn.

Q12
Q

When is an area enchant card sent to the power charger or abyss?

A

If it says "immediately", as soon as its end condition is met. If it says "at the end of the turn", at the end of the turn its end condition was met in. If it says neither, as a rule, as soon as its end condition is met.
However, if its power cost isn't met, it stays in set zone C even when its end condition is met.

Q13
Q

I set 2 character cards in the set zone while preparing for the turn.
If the character card that doesn't go into the battle zone has an effect, does it take effect?

A

No, it doesn't.
When you set 2 character cards, the one in set zone A is swapped in, and only the clock of the one in set zone B counts that turn. Its effect doesn't take effect even if its power cost is met, and it's put in the power charger or abyss at the end of the turn.

Q14
Q

Can a deck have more or fewer than 20 cards?

A

No, it can't.

Q15
Q

When I set Compass Clock (Hunch Gray), my opponent had set The egocentric password“ ”.
If the power costs for both effects are met, how is the Chronos resolved?

A

At the start of the turn, time moves forward by the clocks of the cards set that turn, including Compass Clock (Hunch Gray) and The egocentric password“ ”, and effects are resolved starting with the cards played by the priority player (the player on whose side the medal is after time has moved forward).
For example, if the player who played Compass Clock (Hunch Gray) is the priority player, "Return to the time at the beginning of the turn" is resolved first, then The egocentric password“ ”'s "Set the clock to midnight", so the Chronos ends up at midnight.

Q16
Q

I took 30 or more damage on a turn when Dual-wielding was set.
Can its "At the end of the turn, both players recover 10 HP" effect be used?

A

No, it can't.
It says "immediately", so it's put in the abyss between taking the damage and resolving the end of the turn, and its effect can't be used.

Q18
Q

At the start of the turn I played FPS, the Chronos went from night, past day, to night again.
Can FPS's effect be used?

A

Yes, it can.
Time on the Chronos went night → day → night, so it changed from day to night, and the effect takes effect.

Q19
Q

I set an enchant card that takes effect "when day changes to night", and my opponent set an enchant card that "sets the clock to midnight". At the start of the turn, the Chronos changed from night to day.
Does my enchant card's effect take effect?

A

If you're the night side player, it does.
The Chronos changed from night to day at the start of the turn, so effects are resolved starting with the day side player.
The card that "sets the clock to midnight" is resolved first, so the Chronos, which changed from night to day at the start of the turn, moves from day to night (midnight) by that card's effect.
Time has now gone night → day → night, so your card's effect, resolved after that, takes effect.
If you were on the day side, your card would be resolved first, but at that point day hasn't changed to night, so it finishes resolving without taking effect.