5.1.1.1Add up the clocks on the cards each player played from their hand this turn, and move the medal on the Chronos clockwise by that many.
5.1.1.2This includes the clocks of cards that weren't characters when turned over at the start, and were put in the power charger or abyss.
5.1.2.1Check whether the time moved to is "night" or "day", and resolve each card's effects, starting with the priority player.
5.1.2.2If a card's power cost isn't met, its effect doesn't take effect.
5.1.3Battle: deciding attack (NIGHT/DAY)
5.1.3.1Check where the medal is on the Chronos. If it's "night", characters use their "NIGHT" attack, and if it's "day", their "DAY" attack.
5.1.3.2If a character's power cost isn't met, its attack counts as 0.
5.1.4Battle: calculating damage
5.1.4.1Compare the attack of the characters in the battle zones. The player whose character has the lower attack loses.
5.1.4.2The player who loses the battle reduces their HP meter by the difference in attack, as damage.
5.1.4.3Even if neither player's HP goes down, for example because of damage reduction, the player whose character has the lower attack loses.
Q&A:
Q37 5.1.4.4If both characters have the same attack, it's a draw.
Q&A:
Q25,
Q53 5.1.5.1Draw as many cards from your deck as you played from your hand this turn.
5.1.5.2Then move on to the next turn.
5.2.1Setting cards: choose cards from your hand and put them face down in set zone A, or A and B.
Q&A:
Q4 5.2.1.1The player who won the battle in the previous turn can set "1" card from their hand this turn.
5.2.1.2The player who lost the battle in the previous turn can set "2" cards from their hand this turn.
5.2.1.3If the attacks were the same in the previous turn's battle, it's a draw, and both players can set "1" card from their hand this turn.
5.2.1.4A player who can set "2" cards can choose to set "1" or "2".
Q&A:
Q5 5.2.1.5Neither player can choose to set "0" cards.
5.2.2Revealing the set cards
5.2.2.1Both players reveal the cards in their set zones at the same time.
5.2.3Start of turn effects
5.2.3.1Effects that say "at the start of the turn" are resolved.
5.2.3.2If both players' effects take effect at the same time, the priority player's effects are resolved first.
5.2.4.1Add up the clocks on the cards each player played from their hand this turn, and move the medal on the Chronos clockwise by that many.
5.2.5.1If a card newly put in the set zone this turn is a character, it's put in the battle zone.
5.2.5.2If there was already a character in the battle zone, that card is put in the power charger or abyss, depending on whether it has SEND TO POWER.
5.2.5.3If two characters were put in the set zone, the one in set zone A is put in the battle zone.
Q&A:
Q13 5.2.5.4Whether in set zone A or B, if even one character was played, the characters are swapped.
5.2.5.5If there was a character in the battle zone in the previous turn, that character counts as having been used, whether or not it attacked.
Q&A:
Q23 5.2.6.1If a card newly put in the set zone this turn is an area enchant, it's put in set zone C.
5.2.6.2If there was already an area enchant in set zone C, that card is put in the power charger or abyss, depending on whether it has SEND TO POWER.
Q&A:
Q3 5.2.6.3If two area enchants were put in the set zone, the one in set zone A is put in set zone C.
Q&A:
Q11 5.2.7Character, enchant and area enchant effects
5.2.7.1If characters, enchants or area enchants have effects, they take effect, starting with the priority player.
Q&A:
Q2 5.2.7.2If a card's power cost isn't met, its effect doesn't take effect.
Q&A:
Q8 5.2.7.3Players choose the order their own effects take effect in.
5.2.8Battle: deciding attack (NIGHT/DAY)
5.2.9Battle: calculating damage
5.2.10.1Effects that say "at the end of the turn" are resolved.
5.2.10.2If both players' effects take effect at the same time, the priority player's effects are resolved first.
5.2.11.1If cards played from the hand this turn are in set zone A or B, they're put in the power charger or abyss, depending on whether they have SEND TO POWER.
5.2.11.2Draw as many cards from your deck as you played from your hand this turn.
5.3Later turns repeat "Turns after the first", and battles continue until the game is won.
5.4.1The game ends the moment either player's HP becomes 0.
Q&A:
Q41 5.4.2At that moment, the player with HP remaining wins the game.
5.4.3A player who can't draw a card at the end of a turn because their deck has run out loses the game.
Q&A:
Q70,
Q92 5.4.3.1If both players' decks have run out at the end of a turn and neither can draw, the game is a draw.